![]()
Think twice before completely disabling this, as wrong timing information will be fed to the shaders (resulting in too-fast HDR for instance). The games seem to appreciably start to speed up above ~200 FPS. ![]() FPS limit Prevents the games from running too fast even with vsync disabled, by limiting the maximum frames per second drawn. Otherwise, D3D10 renderers before version 18 use a more vibrant lighting scheme after version 18 HDR is used (in which case reverting to classic lighting improves performance). Classic lighting With this enabled, the lighting matches that of the original renderers. ![]() Might want to turn this off if you want to set an extra-wide FOV for multiplayer games. Auto FOV Automatically sets the field of view depending on the window/screen size. If an unsupported setting is selected the renderer falls back on the next lowest supported one. Anti aliasing Greatly improves visual quality by filtering jagged lines. Anisotropy Anisotropic filtering, makes textures look less blurry at a distance. Note: on some hardware this setting seems to result in black backgrounds around HUD icons, etc. Requires at least 4x anti aliasing enabled to take effect. Unfortunately, this does lead to artifacts where the textures don't tile ( example). The renderer offers these settings: Alpha to coverage Smoothens the edges of 'masked' textures such as grates and leaves. The dialog shown above should pop up, browse to 'rendering->Direct3D 10 support'. That should be all read on for more settings.The game should restart and allow the Direct3D 10 renderer to be picked (make sure to select "Show all devices"). Start the game, go into its video options, and click the the renderer selection button.You should end up with a 'd3d10drv.dll' file in said System directory, and a 'd3d10drv' subdirectory with various other files. Examples of this are 'C:\Deus Ex\System' and 'D:\Steam\steamapps\common\Deus Ex\System'. Unzip the files for the game you're playing to that game's 'system' directory.Tactical Ops: Mikhail informs me the UT renderer sort-of works with 'Tactical Ops: Assault on Terror': the brightness is off and in-hand weapon models aren't drawn. There are also renderers for some specific, non-newest, game versions: NOT Compatible with Rune Classic (Steam). Tested with Rune 1.07 and Halls of Valhalla 1.07 and 1.08. The renderer does not work with the version 227 fanpatch for various reasons. Tested with Unreal 226final and Steam version of Unreal Gold (226). For more information on the various settings, see below.HDR lighting and bloom but also Classic Lighting which looks exactly as the games always have.Parallax occusion mapping: either the standard detail textures or an external height map can be used for parallax occlusion mapping.Bump mapping: can be used when a normal map texture is provided.dds files not burdened by the engine's limitations. Override textures: textures can be replaced by external.Automatically adjusts field of view to aspect ratio ( example).Inreased depth precision ( before after).Deus Ex, Unreal: instead of the 16 lowest, the 16 highest supported resolutions are shown in the video settings dialog. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |